Nurçin Ehlimanoğlu

A one-person studio making small, exact games.

Each one is built around a single rule you can learn in four seconds and keep failing at for an hour. No tutorials to sit through, no meters to wait on — the game is the rule, and the rule is the difficulty.

How the games are made

One rule, tested until it is fair.

The rule comes first

A game starts as one sentence. If the sentence needs a second sentence to make sense, it is not the game yet.

Difficulty is measured, not guessed

Every level in both games is run through a simulation before a person sees it, so a level that is impossible is a bug rather than a surprise.

Nothing is drawn twice

The boards, the glow, the sounds — all generated in code at runtime. The whole game ships with almost no image files.

Contact

A person answers this address.

Bug reports, press, and publishing questions all go to the same place — there is only one of us. Support requests get a reply within three working days; each game has its own support page, and it answers the common ones immediately.

nehlimanoglu@gmail.com