Nurçin Ehlimanoğlu

First game · iPhone · iOS 15+

Tap the bright ones. Not that one.

Ten pods, about half a second each, and one colour that ends the run if you touch it. The hard part was never speed — it is stopping your thumb on the light you were not asked for.

Coming to the App Store

What makes it hard

Every few levels, the same board asks a different question.

Level 1

One light at a time. Tap it before it burns out.

Level 4

Purple arrives. Touch it and the run pays for it.

Level 6

Two lit at once, and your eye has to split.

Level 9

Colours flip mid-life. Muscle memory stops helping.

Level 15

Rule levels: only tap red. Every other colour is a trap.

Level 18

Fever. Pods arrive twice as fast, in bursts.

Past level 23 the lifetimes keep shrinking and you have one life. The ladder does not run out — after the hand-tuned levels, a formula takes over.

Not a grid that speeds up

The board changes shape.

Rectangle, diamond, triangle, hexagon, star, heart, ring, plus. The pod count moves with the formation, so a level is a different thing to read rather than the same one running faster. Every shape is drawn in code — the heart is an equation, not a picture.

What it does not do

  • No advertisements in this version.
  • No account, no sign-in, no messaging.
  • No name, email or location is ever asked for.

What it does collect is listed event by event on the privacy page.

Stuck, or something went wrong?

The support page answers most of it.

Lost progress, a purchase that did not arrive, a level that feels unfair — all of it is answered there, and what is not gets an email reply within three working days.